Sprite Stage



Sprite Stage is a component of Piga Animator that is focused on sprite-based layered cell animation. It was the original nucleus of the project, starting on August 19, 2008. It remained the primary form it took until its sister components, most notably Speech Generator, were formally split out in December 2018. It is powered by the underlying Gambas Performance System. Its major underlying feature is a system to keep cells of different sizes in position with one another, as well as offsets for overlays.

Main Stage
Where the action takes place.

Camera
Set the camera angle.

Stage
Set the backdrop, overlay and lighting.

Ambience
Background music and sound effects.

Physics
Controls forces like gravity, acceleration, and friction.

List
List of all entities on stage.

Control
Position and translation controls.

Layers
Manipulate individual cell layers.

Intelligence
Controls idling and disposition.

Effects
Apply image effects to layers or the whole entity.

Project
Name the project and other basic statistics.

Resolution
Set the screen resolution for the stage.

Capture
Output video file using ffmpeg.

Console
Lists all terminal commands issued from the program.

Script Editor
Meant to allow modifications to the eventual scripting system.

Interface
Lodge or dislodge menus from the main program.

Options
Application options.

About
About display, version number and more.