Gambas Performance System

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Graham Wilson puppet in Piga Animator - Cutout Coliseum
Symel puppet in Piga Animator - Sprite Stage

The Gambas Performance System is a project to create virtual agents and actors for games and animation projects, most notably as actors and digital puppets for Piga Animator or as game characters for Gambas Genie or the Gambas Projection Engine. This can include semi-autonomous digital puppets or fully independent game entities controlled by artificial intelligence. As such, it is a spiritual successor to the Piga Brain project.

Features[edit]

Motion[edit]

  • X, Y translations
  • Z axis scaling
  • Pixel pushes (translate the graphic, but not the defined position)

Lip Sync[edit]

  • Amplitude based
  • Phonetic (in progress)

Idling[edit]

  • Blinks
  • Breathing
  • Twitches
  • Shrugs
  • Sighs
  • Wandering
  • Pacing