Gambas Tile System
The Gambas Tile System is a tiling engine being written by Piga Software for use in its later projects. It is to form the basis of revamped versions of the Gambas Platform Engine, Gambas Genie and others. It is designed to be a flexible and resource efficient renderer allowing for easy scrolling and scalability. Development began in 2015, with a major breakthrough in 2018 for the adaptive tiling interface, and most recently work on populating tile worlds in the latter part of 2019.