Sprite Stage is a component of Piga Animator that is focused on sprite-based layered cell animation. It was the original nucleus of the project, starting on August 19, 2008. It remained the primary form it took until its sister components, most notably Speech Generator, were formally split out in December 2018. It is powered by the underlying Gambas Performance System. Its major underlying feature is a system to keep cells of different sizes in position with one another, as well as anchors and offsets for overlays.
Where the action takes place.
Set the camera angle.
Set the backdrop, overlay and lighting.
Background music and sound effects.
Controls forces like gravity, acceleration, and friction.
List of all entities on stage.
Position and translation controls.
Manipulate individual cell layers.
Controls idling and disposition.
Apply image effects to layers or the whole entity.
Name the project and other basic statistics.
Set the screen resolution for the stage.
Output video file using ffmpeg.
Lists all terminal commands issued from the program.
Meant to allow modifications to the eventual scripting system.
Lodge or dislodge menus from the main program.
About display, version number and more.