(Redirected from Time Line)Jump to navigation Jump to search
- August 12: Piga Software is founded by Hamish and Graham Wilson as "Piga Entertainment".
- The first version of the Piga Software website is created by Graham and hosted by Fateback.
- September: "Piga Entertainment" becomes Piga Software, reflecting the larger product range Piga is after.
- Malcolm Wilson Multimedia creates the "Piga Software Theme".
- Work is done on several adventure and similar type games, some written in Visual Basic and others written in HTML.
- The first intended Piga Software program, a text editor, is finished but is not able to be uploaded. This is the beginning of a long standing problem of finding a file host.
- May: Graham first uses the shareware version of Game Maker 6.1.
- June: Graham and Malcolm Wilson Multimedia complete Billy Bear, the first game of the Piga Windows Entertainment Pack.
- Most of the games of the Piga Windows Entertainment Pack are first created (more in 2006).
- This includes the inital basis for Piga's Thanksgiving Dinner Hunt and Piga's Pumpkin Carving.
- Some simple first person shooter games drafts are made in Game Maker but are never released (more in 2006).
- September: the Piga Software developers first play Age of Empires II: Gold Edition.
- January 1: Fedora Core 4 is first installed on Hamish's "Griffindor" computer.
- Summer: Piga Software, Malcolm Wilson Multimedia, and the Brogo web comic begin working on a game together.
- The original Free Empires project in Game Maker 6.1 for Microsoft Windows is begun.
- October 30: Piga Software releases Donut Quest for Microsoft Windows, it was made in Game Maker 5.1.
- Alongside the Microsoft Windows Free Empires project, many other prototype and design ideas for real time strategy games are created.
- Work on an attempted early version of Windys is attempted in Game Maker but the project is eventually abandoned.
- March-April: Harry Rabbit's Easter Egg Hunt, the last game of the Piga Windows Entertainment Pack is created by Graham Wilson.
- April: work on Free Empires is started for GNU/Linux, being made in Gambas.
- May: the modern Piga Software Forum is created by Hamish, hosted by Forumer.
- June 15: the first source release of Free Empires is released for GNU/Linux.
- August 17: the PigaLore is created by Hamish and Graham, hosted by Wiki-Site.
- October: Graham starts working on Piga Nation based of an original Game Maker-era idea called "Piga Government".
- October 8: work was done on an inital Gambas version of Piga's Thanksgiving Dinner Hunt (Canadian Thanksgiving 2007).
- October 25: Open Empires a third-party project inspired by, but with different goals from Free Empires is announced on the Piga Software Forum.
- October 26: the original intended release date for the second Free Empires source release, the tenth anniversary of Age of Empires.
- November 9: the second source release of Free Empires is released, it was delayed by upload problems.
- Piga Software begins to host information on its wiki to help other free software projects.
- Febuary: Graham Wilson purchases the Dell Latitude D600 that is to known as "Snape" - preloaded with Windows XP.
- March: development on Windys begins for GNU/Linux in Gambas; Fedora 8 and Gambas are installed on Snape.
- March 24: Extreme Tux Racer and Free Empires become partner projects.
- July 15: a mouse movement tech demo for Gambas Genie (Free Empires engine) is released.
- Summer: Hamish and Graham begin creating the Gambas Examples - example programs and code to help Gambas programmers.
- October 9: development begins on PigaVision under the name "XRandR-GTK".
- October 27: development begins on Piga's Pumpkin Carving.
- October 31: PigaVision and Piga's Pumpkin Carving are released.
- January 27: version of 1.2.0 of PigaVision is released.
- April 18: development begins on Alexei: Part IX.
- May: development begins on Lamp Refugee.
- May 19: Alexei: Part IX is released after a month of development.
- May 31: version 1.2.0 of Alexei: Part IX is released.
- July 31: version 1.2.5 of Alexei: Part IX is released.
- Summer: work begins on Alexei: Part XIII as a sequal to Part IX.
- August 12: Windys is released in part to commemorate fifth anniversary of Piga Software.
- September 1: version 1.2.0 of Windys is released.
- October 26: the first Source Release of Lamp Refugee is completed.
- October 27: work on version 1.5 of Piga's Pumpkin Carving begins.
- October 31: version 1.5 of Piga's Pumpkin Carving is released.
- December 25: Graham updates to Fedora 12 and installs Gambas 2 onto his machine.
- May 17: Hamish Wilson won the Linux Gaming News contest for his article on his efforts to get the Chzo Mythos more conveniently running on GNU/Linux and thus won a free copy of the GNU/Linux-compatible game Osmos.
- June 30: version 1.2.8 of Alexei: Part IX is released.
- August 15: Hamish releases his GNU/Linux binaries for the Chzo Mythos to the world; hosted by icculus.org.
- August 26: Hamish releases an improved version of his builds as well as ones for 1213 and Adventures in A Galaxy of Fantabulous Wonderment.
- August 14: Following the success of his Ben "Yahtzee" Croshaw game binaries on icculus.org, Hamish requests a project area for Piga.
- August 25: Ryan C. Gordon responds and sets out the initial framework for the Piga project area.
- Summer: the initial idea of a preview release for Alexei: Part XIII is thought up.
- October 7: Ryan C. Gordon, delayed by such matters as getting married, finishes setting up the new Piga project area.
- October 11: work begins on what would become the final version of Piga's Thanksgiving Dinner Hunt (Canadian Thanksgiving 2010).
- October 26: all Piga files are uploaded to the group's new icculus.org account as is a new draft of the website.
- October 29: mention of the move makes it onto LinuxGames alongside a general community poll on project hosting.
- October 31: the first new release on icculus.org is compelted in the form of version 2.0 of Piga's Pumpkin Carving.
- November 21: work begins on gettting Piga's Thanksgiving Dinner Hunt ready for release.
- November 25: Piga's Thanksgiving Dinner Hunt is made avaible for download (American Thanksgiving 2010).
- December 4: initial work on Piga's Santa Drop Down is begun.
- December 21: the push to complete Piga's Santa Drop Down is initiated.
- December 25: Piga's Santa Drop Down is released.
- December 29: development begins proper on Piga's New Years Dodge 'Em.
- Jaunary 1: the first preview release of Alexei: Part XIII is sent out.
- January 2: the first version of Piga's New Years Dodge 'Em is released.
- January 2: the base for the three new holiday games are documented as the Gambas Arcade Engine.
- January 7: a bug fixing 1.2.0 version of Piga's Santa Drop Down is released.
- January 28: the Free Empires website is brought over to icculus.org.
- February 6: version 1.0.0 of DONKEY.GB is released; the first new addition to "Gambas Examples" in over two years.
- March 11: the Free Empires project receives a new higher detail and more properly free content logo.
- April 1: as an April Fool's Joke, Piga Software announces work on Piga's Thanksgiving Dinner REVENGE!.
- May 8: the second source release of Lamp Refugee is released, after continual work each week (typically on Sunday) since January.
- August 12: version 1.5.0 of Windys is sent out, updating the codebase to Gambas 2.x.
- October 26: a "Terrain Model" technical demo for Gambas Genie is released.
- November 11: the first version of Over the Top, exactly one year after the title was first prototyped.
- December 25: version 1.5.0 of Piga's Santa Drop Down is released.
- December 31: version 1.2.0 of Piga's New Years Dodge 'Em is released, the last Piga Software release based on Gambas 2.x.
- January 18: the Piga Software and Malcolm Wilson Multimedia websites purposely blanked their indexes for the day in solidarity with the wider Internet blackout protests against SOPA and PIPA.
- March: Graham L. Wilson gets a new development laptop, named Nomad, replacing Snape in this capacity.
- May 13: the first release of Soul Capture and the first source release of Childish Cannoneer are released; Hamish and Graham Wilson turn eighteen.
- June 1:, Hamish Wilson launched a petition to protest the inclusion of Limbo in the Humble Indie Bundle V as a non-native binary via CrossOver, which got over 500 signatories within the first twenty days, and received the recognition of the Bundle staff.
- Early July: a new wiki for Malcolm Wilson Multimedia is started, hosting Piga Software multimedia under the GFDL and CC BY-SA.
- September 15: the second source release of Childish Cannoneer is released.
- October 7: an attempt is made to create a release version of Piga Nation, but ultimately simply releases the latest development screenshot.
- November 11: version 1.2.0 of Over the Top is released.
- November: inspired by getting into anime, Graham steps up work on Piga Animator, making it a priority project.
- December 19: Graham starts speculating at what becomes the basis for his unified Gambas 2D rendering system.
- December: Graham steps up efforts on PS Tech, committing himself to learning OpenGL 2.1.
- March 31: version 2.0 of Soul Capture is released.
- August 7: a new Gambas Genie technical demo is released showcasing "Isometric Projection".
- October: the version of PigaLore hosted on Tropical Wikis is destroyed after an attempt to merge with Orain.
- Work continues on PS Tech, Piga Animator and a development plan is devised for the next incarnation of Gambas Genie.
- December: Hamish and Graham L. Wilson complete the MITx course 6.00.1x: Introduction to Computer Science and Programming Using Python, making them proficient in the Python programming language.
- January 31: after finally receiving confirmation as to the status of Tropical Wikis, Graham L. Wilson begins work on reviving it on Orain.
- January: Graham formally outlines his present vision for his unified Gambas 2D rendering system, with the inclusion of array-based terrain.
- February 16: while restoring PigaLore, Graham updates the Gambas Genie logo to a modern vector-based draft; Graham also declares the Piga Windows Entertainment Pack defunct, as he also did for the prospective 1.5 release of Donut Quest.
- March 1: after five months down, and a reconstitution, PigaLore re-opens to the public on Orain.
- August 12: Piga Software turns ten years old.
- September 1: the example "Smooth Movement + Diagonals" is released, showing off the "third generation" of 2D graphic engines made in Gambas by Piga Software.
- June: work begins on the Gambas Projection Engine.
- September: Orain is taken out by a cracker attack; PigaLore is down for over a year.
- December 14: PigaLore is finally revived on Miraheze.
- December 24: version 2.0.0 of Piga's Santa Drop Down is released.
- December 26: the restoration of PigaLore from the last Orain wiki dump is essentially completed.
- October: Graham begins a re-vamp of the Gambas Projection Engine.
- December: Graham begins work on what became the Cutout Coliseum component of Piga Animator, generalizing the Gambas Performance System framework.
- March: Graham finishes work on allowing for adaptive tile refresh in the Gambas Tile System.
- Graham re-writes the renderer for the Gambas Projection Engine to allow for more open spaces.